Plant Aid

Plant Aid is a mobile application that helps new and existing plant parents better care for their plants by providing care guides, water reminders, and giving plant parents confidence when it comes to their plant babies.


Role: UX Designer, UI Designer

Tools: Figma, Maze, Google Forms, Google Sheets, Figma Mirror

Methods: Sketching, Wireframes, High-fidelity Prototypes, Usability Testing, User Research


Overview

Problem Statement 

Plant parents feel overwhelmed about maintaining their plants alive and healthy, they need to know how to properly care for their plants but are unsure how to do so correctly.

Business Requirements

  1. Allow users to view a plant guide for a specific plant

  2. Allow users to set and receive push notifications for water reminders

  3. Allow users to add their current plants into the mobile plant inventory

    • Users should be able to upload photos and notes of their plants to keep track of their plant growth

The Solution 

The solution was to create a mobile application that increases confidence in new and existing plant parents. The mobile application would show a clear hierarchy, organized information architecture, and appealing visual design.


Target Audience

  • Age: 18 to 54  

  • Attitudes: Optimistic, Curious, Lively

  • Challenges: Lack of Time due to busy work/life balance, Little to no knowledge of plant care


Process

Vera, Blossom, and Plant are the highest-rated and used plant care apps currently available in the app stores. By doing the analysis, I was able to find features that were present or not within the three apps to understand what each had in common.

Research

For research, I started of by creating a Google Forms survey to help me understand and empathize with my users. I posted my survey on LinkedIn, Facebook, and Instagram. I put the survey out for a total of 48 hours. I got a total of 31 participants.

Pie chart with the 3 slices. Yes, 45.2%, no 32.3%, maybe 22.6%

Insight 1: I found that almost half of my participants have a difficult time keeping their plants alive.

Bar graph showing why participants plants died

Insight 2: Out of that 45.2%, the top two reasons for their plants not staying alive are improper sunlight and watering.

Line graph with data on information participants want about plants

Insight 3: Users want to know the proper watering and sunlight care for their plants.

Bar graph showing why participants don't want to have/buy plants

Insight 4: The reason participants are not plant parents is because they have little to no knowledge when it comes to plants.

After gathering my surveys, I conducted interviews to better understand the attitudes and experiences of potential users. I did a total of 3 interviews.

Key Findings:

Interview Findings:

  1. People don't know what kind of plants they have

  2. They are needing reminders to tell them to water their plants

  3. They would like to know what type of soil is needed for their plant

  4. They want to know what type of water is best for their plant

 Personas

With the researched I gathered, I was able to create two personas, Samantha and Vivienne. Each persona prioritized the three main actions that the mobile application would do - creating/having water reminders, plant organization, and plant guides.

Samantha Khan

Goals:

  • Needs to find a way for her to remember to water her plants

  • Understand how she can better care for her plants without having to rearrange her entire schedule

  • Need one application to help her set reminders for all of her plants

Frustrations:

  • Used plant apps before, but it did not help her because the reminders came only when she opened the app

  • Very busy at work and forgets to water her plants for days at a time

  • as a variety of plants and can’t keep track of each individual water schedule

Vivienne Wu

Goals:

  • Needs to know what plants do well in the heat

  • Wants plants that are low-maintenance due to her travel

  • Wants to be able to keep a diary of her progress

Frustrations:

  • Never has had plants because she gets mixed care information

  • Needs plants that will do well in small spaces with minimal light

  • Has a hard time knowing what products to use on her plants (soil, water, fertilizer, etc)

User Stories

I created user stories to help summarize the the functionality of the product. The user stories below are high priority for this product.

  1. As a user, I want to add plants to my account so that I can reference the care guide easily

  2. As a user, I want to set reminders to water my plants so that my plant gets the proper water it needs

  3. As a user, I want to see all the basic care information so that I can determine whether or not to buy the plant

User Flow

User Flow of three different paths of a user

Site Map

Diagram of a site map for a mobile application

Wireframes

Created wireframes to help visualize the informational architecture and content without the distraction of the branding.

Revised Wireframes

two grey-scaled mobile screens

Iteration 1: Wanted to make the screen more consistent so I added icon in the maintenance level instead of having words.

Two screens that

Iteration 2: Instead of having all plant care info in one page, I decided to create a horizontal bar to allow users to see bits of information at a time instead of having it all in one page.

 Branding

Board of different images. Mostly of plants
Color palette with finalized color and different font sizes

I used a style tile to help me finalize the branding for the mobile application. Creating a mood board helped narrow down the final color palette. Greens and browns are familiar colors within the plant industry. Using a color palette with the two colors would allow the users to make a connection with the green of a plant's leaves and the orange-brown to a terracotta pot.

 Usability Testing

 Participants: 4

  • College student who does not have plants

  • Male with no experience or interest of owning plants

  • Young mom with various plants

  • Female who has attempted to own plants

Tasks: 5 

  1. Complete the onboarding process

  2. Search for plant & use filters 

  3. Find water reminders 

  4. Add new plant to ‘My Garden’

  5. Set water reminder

Key Findings

  1. 100% of participants completed the onboarding process

  2. 100% of participants used the search and filters as expected

  3. 100% of participants located the water reminders

  4. 25% of participants were able to add a new plant to

  5. 100% of participants were able to set a water reminder

 Iteration based on Usability Testing

Below are two iterations of the same screen, 'My Garden.' Once I got the usability testing report from Maze, I noticed that users had a hard time adding a new plant. Instead of having the '+' sign at the top right with the search feature, I decided to move it to the bottom right of the screen. The change would do two things. First, it would clean up the space at the top of the screen, and secondly, it would stand out, making it easier for the user to find and see.

Mobile screens with a list of plants

Iteration 1: ‘Add’ button was at the top right corner of screen

Users were having a hard time trying to add a plant

Screen with a list of plants

Iteration 2: Moved the ‘add’ button to the bottom

 Prototype

 

 The prototype meets all the business requirements:

  1. Allow users to view a plant guide for a specific plant

  2. Allow users to set push notifications to receive water reminders

  3. Allow users to add their current plant inventory into the app

    • Users should be able to upload photos and notes of their plants to keep track of their plant growth


 Conclusion

What I Learned

Given the opportunity to re-do this project, I would want to do more early-stage testing. Additionally, I would make the app more interactive. However, I am very proud of how this project came out. I learned more about skills in UX/UI design. One of my weaknesses has been visual design; however, I have seen improvement specifically with this project. 


I am a perfectionist and have a hard time showing my unfinished work. However, I understand the importance of getting feedback early on in the design process. 

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